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[Petition] Current standing of Rakion and Possible Solutions

You are here: Board index Rakion Rakion DiscussionsCurrent standing of Rakion and Possible Solutions Discuss the game we all love and/or hate here.

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Re: Current standing of Rakion and Possible Solutions


Postby Andyyyyy on Sun Jul 24, 2011 1:57 am

Interesting how much effort you put into this. Rakion is only going downhill my friends :'(
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Re: Current standing of Rakion and Possible Solutions


Postby Apocalyps on Sun Jul 24, 2011 7:25 am

It's very easy for softnyx. Just remove this:

Deathblow
Enchanting
Potions
Stage reset
Amount of cash items
Kings
Extra PU stats
Stat buff
Event after event after event
Post system to normal trade system
Overpowered cells

AND FIX THE LAG

(maybe if forgot some things)
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Re: Current standing of Rakion and Possible Solutions


Postby Hurrr on Sun Sep 04, 2011 8:17 am

They basicly do everything for money, they dont care how much people play, if there are a few massive cash users out there its fine with them, thats how it is and thats most likely how it stays...
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Re: Current standing of Rakion and Possible Solutions


Postby trdmiller on Sun Sep 04, 2011 10:05 pm

maybe softnyx think that rakion players are stingy and want everything free.
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Re: Current standing of Rakion and Possible Solutions


Postby DeathVox on Thu Sep 08, 2011 3:37 pm

This game gets like 10x worse every patch.. They went so downhill they have to keep making op stuff for people to buy and destroy everyone else who doesnt have it.

MKs have been raping for a while.. so now they have a cell that is invincible to counter it. Then they will make a cell that can kill the invincible cell. Still waiting for the god cell that kills everything instantly. It will come.

Anyway there is a friggin simple solution to this problem. All we have to do is start a league and play on the canada/us 2 server without OP crap. I doubt enough people would want to do it because they are 10 years old and want to be OP. But otherwise we could make it work, and rakion actually is fun without op crap.
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Re: Current standing of Rakion and Possible Solutions


Postby XXXkillerD on Thu Sep 08, 2011 4:39 pm

dam, i missed the runet,master,divinity, and scs dayz
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Re: Current standing of Rakion and Possible Solutions


Postby NewCommer on Thu Sep 08, 2011 7:47 pm

one day rakion will only left with hackers and players with +20 =D
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Re: Current standing of Rakion and Possible Solutions


Postby trdmiller on Thu Sep 08, 2011 10:16 pm

players vs hackers! great...
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Re: Current standing of Rakion and Possible Solutions


Postby NewCommer on Fri Sep 09, 2011 1:19 am

i think rakion's gm need to focus more on maintaining the game(come out a better solution for hacks instead of just banning players) instead of trying to earn more money from players, if not this game/this international server is not going to last long =/
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Re: Current standing of Rakion and Possible Solutions


Postby Bashibouzouk on Fri Sep 09, 2011 3:17 am

What Softnyx should do is to give players some control on what it is possible to do ingame...
Anything that can make a character stronger is random (enchants, rolls, etc) or money (PU, equipment).

The most important thing to take note of is that Softnyx has really NO IDEA of the creation potential of Rakion, and all the possibilities this game could have...

Some examples I'd like to see, and which are so easily possible to make:
- map editor : for freshness, creativity, being on rakion solo even when no room
- clan/own distinctive attributes
- adventure mode (with traps, teleporters, buttons to activate, etc etc)
- game mode : cells fights + bets from spectators
- game mode : 1vs1, 2vs2, 3vs3 etc arenas + bets from spectators
- game mode : capture the artifact (even on stages maps)
- game mode : castle defense -> 1 attacker team, 1 defender team, defenders can activate traps etc
- a real clan war mode with good clan rewards
- a specific server where everyone would have same stats (average stats, that way only gold users would go there)
- the possibility to change an item type to another (divinity to cane for example, with a gold/cash amount to furnish accordingly to difference of stats)

Those are only few possibilities to implement in that game, which really needs to be refreshed...
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